All percentages are relative to the other types of weapons
Armor values
General Armor values
Cannon: 50% versus infantry, 75% versus structures, 100% versus Vehicles.
HE= 100% versus all structures, 75% versus infantry, 25% versus vehicles.
Bullets: 100% versus infantry, 25% versus the rest.
Rocket: 75% versus vehicles, 50% versus buildings, 25% versus infantry.
Sniper: 500% versus most infantry, 100% versus scrin infantry, 1% versus the rest.
Everything that can hit the air units deals 100% damage versus the air units.
Sub types:
Beam: 25% versus infantry, 75% versus structures, 100% versus Vehicles.
AA rockets: 150% versus air units.
Scrin
Seeker
Range: 250
Speed: 90
Health: 2400
Armor deviations: Takes 50% HE damage.
Damage: 5x75 Rocket
Refire Rate: 2.4
Damage Per Second (DPS): 156
Stormrider
Range: 350
Speed: 175
Health: 4000
Damage: 100x4 rocket, can miss infantry, deal 75% vs AA vehicles.
Refire Rate: 2.4
Damage Per Second (DPS): 167
Corrupter
Range: 100
Speed: 60
Health: 2500
Anihilator Tripod
Range: 350
Speed: 60
Health: 7500(+2500 with the shield upgrade)
Damage: 500x3 beam (Note: The tripod can only target one enemy with 2 of its beams at a time)
Refire Rate: 1.5
Damage Per Second (DPS): 667
Shock Trooper
Range: 300
Speed: 60
Health: 300
Armor deviations: Takes half damage from Cannons.
Shock damage: 75 Rocket
Shock Refire Rate: 1.1
Group shock Damage Per Second (DPS): 205
Disc damage: 260 Rocket(can target air)
Disc Refire Rate: 2.4
Group disc Damage Per Second (DPS): 325
Planetary assault carrier
Range: 400
Speed: 40
Health: 10000
Fighter damage: 100 Cannon (Half versus air)
Fighter Refire Rate: 1.
Damage Per Second (DPS): 800
Gun walker
Range: 300
Speed: 75
Health: 2500
Damage: 120x4 Bullet(160x4 versus air)
Refire Rate: 2.4
Damage Per Second (DPS): 200
Mastermind
Range: 350
Speed: 90
Health: 1250
Mothership
Speed: 15
Health: 30000
Devourer
Range: 350
Speed: 55
Health: 3200
Damage: 500 beam
Refire Rate: 2.7
Damage Per Second (DPS): 185
Charged damage: 750 (Each charged shot costs 10 credits)
Charged Refire Rate: 1.9
Charged Damage Per Second (DPS): 416
Devastator
Range: 500
Speed: 60
Health: 6250
Damage: 250x7 HE
Refire Rate: 1.9
Damage Per Second (DPS) small target: 132
Damage Per Second (DPS) medium target: 263
Damage Per Second (DPS) large target: 395
Damage Per Second (DPS) large building: 790
Buzzers
Speed: 75
Health: 75
Armor deviations: Takes half from bullet damage.
Damage: 35 sniper
Refire Rate: 0.2
Disintigrator
Range: 55
Speed: 50
Health: 70
Damage: 67 beam
Refire Rate: 1.2
Group Damage Per Second (DPS): 335
Harvester
Health: 7500
Speed: 75
Photon cannon
Health: 4000 Structure
Range: 350
Damage: 700 Beam
Refire Rate: 3.5
Damage Per Second (DPS): 200
Storm column
Health: 7000
Range: 350
Refire Rate: 3.8
Damage: 2000 Cannon
Damage Per Second (DPS): 526
Storm Refire Rate: 0.8
Storm range: 200
Storm Damage Per Second (DPS): 312
Storm damage: 250 Cannon
Plasma missile battery
Health: 7000
Damage: 750
Refire Rate: 1.3
Damage Per Second (DPS): 577
Buzzer hive
Health: 1600
Spawns 3 buzzers
General building health
Cranes: 3000, NOD 2000.
Warfactories: 10000
Barracks: GDI 3000 but takes full damage from cannons, nod 2500, scrin 3000.
Powerplants: 4000
Refineries: 10000
Airfields: 3000 NOD/GDI, 7500 scrin.
Techcenter: 10000.
Infantry center: 3000
Advanced techcenters: 3000
Op centers: 5000
Construction yard: 20000
Super weapons: 20000