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Command and Conquer 3: Tiberium Wars NOD Unit Statistics


All percentages are relative to the other types of weapons Armor values

General Armor values
Cannon: 50% versus infantry, 75% versus structures, 100% versus Vehicles.
HE= 100% versus all structures, 75% versus infantry, 25% versus vehicles.
Bullets: 100% versus infantry, 25% versus the rest.
Rocket: 75% versus vehicles, 50% versus buildings, 25% versus infantry.
Sniper: 500% versus most infantry, 100% versus scrin infantry, 1% versus the rest.

Everything that can hit the air units deals 100% damage versus the air units.

Sub types:
Beam: 25% versus infantry, 75% versus structures, 100% versus Vehicles.
AA rockets: 150% versus air units.

Nod

Scorpion
Range: 275
Speed: 90
Health: 2400, 3200 with dozer blades.
Damage: 300 Cannon
Refire Rate: 2.0 sec
Damage Per Second (DPS): 150
Laser damage: 500 beam
Laser Refire Rate: 2.5
Laser Damage Per Second (DPS): 200

Avatar
Range: 350
Speed: 50
Health: 10000
Armor deviations: Takes 100% damage from rockets.
Damage: 1000 Beam
Secondary beam damage: 600 beam
Refire Rate: 2.6 sec
Damage Per Second (DPS): 385
Damage Per Second (DPS) w beam: 615
Flamethrower damage: ~700 HE Damage Per Second (DPS)

Raider
Range: 250
Speed: 130
Health: 1500
Armor deviations: Takes 50% damge from rockets, 50% from bullets.
Damage: 3x25 bullet(3x50v air)
Damage Per Second (DPS): 62.5(125v air)
Refire Rate: 1.2
Laser damage: 75 bullet, x2 versus air.
Laser Refire Rate: 0.8
Laser Damage Per Second (DPS): 93.5

Flametank
Range: 100
Speed: 75
Health: 3700
Damage: ~400Damage Per Second (DPS) HE

Beamcannon
Range: 500
Speed: 75
Health: 3000
Armor deviations: Takes 50% damage from bullet.
Damage: 150He/sec*number in cluster per beamtank.

Bike
Range: 250
Speed: 140
Health: 800
Armor deviations: Takes 100% damage from rockets, 75% from guns and HE.
Damage: 300x2 AA
Refire Rate: 3.4
Damage Per Second (DPS): 172

Stealthtank
Range: 275
Speed: 120
Health: 1875
Damage: 150x10 AA
Volley duration: ~3 sec
Total volley cycle: 6.1 sec
Volley Damage Per Second (DPS): 500
Longterm Damage Per Second (DPS): 245

Venom
Range: 200
Speed: 185
Health: 1800
Damage: 35x4 bullet
Refire Rate: 1
Damage Per Second (DPS): 140
Laser damage: 150*4
Laser Refire Rate: 2.7
Laser Damage Per Second (DPS): 222

Vertigo bomber
Range: 100
Speed: 165
Health: 3000
Damage: 3000 AT

Shadowteam
Range: 150
Speed: 80
Health: 300
Group health: 1200
Damage: 33 sniperx2
Refire Rate:0.8
Group Damage Per Second (DPS): 330
Building bomb damage: 2k

Fanatics
Speed: 70
Health: 150
Group health: 750
Damage: 750 cannon
Total group damage: 3750

Black hand
Range: 80
Speed: 40
Health: 300
Group health: 1800
Damage: 35 HE Damage Per Second (DPS) each

Militant
Range: 170
Speed: 40
Health: 40
Group health: 360
Damage: 2*3
Refire Rate: 0.8(0.5 with confessor)
Total group Damage Per Second (DPS): 43(65 with confessor)

Rocket Militant
Range: 250
Speed: 40
Health: 100
Group health: 200
Damage: 250 av
Refire Rate: 3.1(2.1 with confessor)
Group Damage Per Second (DPS): 161(242 with confessor)

Commando
Range: 300
Speed: 60
Health: 500

Harvester
Health: 5000
Speed: 75

Laser tower
Hub health: 3600 structure
Turret health: 1000 structure
Turretrebuild time: 20 sec
Range: 350
Damage: 150*2*3 beam
Refire Rate: 5
Damage Per Second (DPS): 180

Obelisk of light
Health: 7500 structure
Range: 375
Damage: 3000
Refire Rate: 3.8
Damage Per Second (DPS): 790

SAM turret
Hub health: 7000
Turret health: 1000
Damage: 125*3*3
Refire Rate: 2.5
Damage Per Second (DPS): 450

Shredder turret:
Health: 3500
Health: turret: 1000
Damage: 50*2*3=300
Refire Rate: 2.4
Damage Per Second (DPS): 125

Disruption Tower
Health: 3000

General building health
Cranes: 3000, NOD 2000.
Warfactories: 10000
Barracks: GDI 3000 but takes full damage from cannons, nod 2500, scrin 3000.
Powerplants: 4000
Refineries: 10000
Airfields: 3000 NOD/GDI, 7500 scrin.
Techcenter: 10000.
Infantry center: 3000
Advanced techcenters: 3000
Op centers: 5000
Construction yard: 20000
Super weapons: 20000