All percentages are relative to the other types of weapons
Armor values
General Armor values
Cannon: 50% versus infantry, 75% versus structures, 100% versus Vehicles.
HE= 100% versus all structures, 75% versus infantry, 25% versus vehicles.
Bullets: 100% versus infantry, 25% versus the rest.
Rocket: 75% versus vehicles, 50% versus buildings, 25% versus infantry.
Sniper: 500% versus most infantry, 100% versus scrin infantry, 1% versus the rest.
Everything that can hit the air units deals 100% damage versus the air units.
Sub types:
Beam: 25% versus infantry, 75% versus structures, 100% versus Vehicles.
AA rockets: 150% versus air units.
GDI
Predator
Range: 300
Speed: 60
Health: 3400
Damage: 400 Cannon
Gun Damage Per Second (DPS): 174
Refire Rate: 2.3
Raildamage: 572 Cannon
Rail Damage Per Second (DPS): 252
Mammoth
Range: 300
Speed: 40
Health: 10000
Gun Damage: 500 Cannon
Gun Refire Rate: 2.5
Gun Damage Per Second (DPS): 400
Raildamage: 1000 Cannon
Railgun Refire Rate: 3 sec
Railgun Damage Per Second (DPS): 667
Rocket damage: 400*4 Rocket
Rocket Refire Rate: 10 sec
Rocket Damage Per Second (DPS): 160
Firehawk
Range: 450
Speed: 190
Health: 2625
Bomb damage: 3000 HE
Missile damage: 1000 Rocket.
APC
Range: 250
Speed: 60
Health: 2800
Armor deviations: takes 50% bullet damage and 50% HE damage.
Damage: 35x4 bullet
Refire Rate: 0.8
Damage Per Second (DPS): 175
Pitbull
Range: 250
Speed: 115
Health: 1500
Armor deviations: Takes 50% damage from bullet.
Damage: 200x2 AA
Refire Rate:4.3
Damage Per Second (DPS): 93
Mortar damage: 300 HE
Mortar Refire Rate: 3.7
Mortar range: 300
Orca
Range: 250
Speed: 175
Health: 1500
Damage: 750 av
Time to unload: ~5 seconds
Damage Per Second (DPS): 900
Rifleman
Range: 170
Speed: 45
Health: 75
Group health: 450
Damage: 2*3 Bullet
Refire Rate: 0.6
Group Damage Per Second (DPS): 60
Missile squad
Range: 275
Speed: 40
Health: 100
Group health: 200
Damage: 250
Refire Rate: 3.5
Group Damage Per Second (DPS): 143
Zonetroopers
Range: 300
Speed: 60
Health: 240(300 upgraded)
Group health: 960(1200 upgraded)
Damage: 210 AT
Refire Rate: 2.2
Group Damage Per Second (DPS): 382
Grenadier
Range: 125
Speed: 40
Health: 350
Group health: 1400
Damage: 60 HE
Refire Rate: 1.4
Group Damage Per Second (DPS): 172
Sniper
Range: 375
Speed: 45
Health: 300
Group health: 600
Refire Rate: 1.3
Damage: 500 Sniper
Group Damage Per Second (DPS): 770
Commando
Range: 300
Speed: 50
Health: 500
Juggernaught
Range: 500
Speed: 40
Health: 5000
Damage: 1000x3 Cannon, less in splash radius.
Refire Rate:5
Damage Per Second (DPS): 600
Bombard damage: 1000 HE
Harvester
Health: 7500
Speed: 50
Range: 300
Damage: 10*3 bullet
Refire Rate: 1.3
Damage Per Second (DPS): 23
Guardian turret
Health: 4000 structure
Range: 350
damage: 350 Cannon
Refire Rate: 2.5
Damage Per Second (DPS):140
Damage with rail: 500
Refire Rate with rail: 1.25
Damage Per Second (DPS) with rail: 400
Sonic emitter
Health: 7000 structure
Range: 350
Damage per tick: 1000
Number of ticks: 4/3 on mammoth, 3/2 on scorp, 2 on avatar.
Refire Rate: 3.8
Damage Per Second (DPS): 263/tick
AA battery
Health: 7000
~240 Damage Per Second (DPS)
Watchtower
Health: 2400
Damage Per Second (DPS): ~250
General building health
Cranes: 3000, NOD 2000.
Warfactories: 10000
Barracks: GDI 3000 but takes full damage from cannons, nod 2500, scrin 3000.
Powerplants: 4000
Refineries: 10000
Airfields: 3000 NOD/GDI, 7500 scrin.
Techcenter: 10000.
Infantry center: 3000
Advanced techcenters: 3000
Op centers: 5000
Construction yard: 20000
Super weapons: 20000